The game’s plot tells the story of three days in the life of a management agent to combat the drug by the name of MaxPayne, which was framed on charges of murdering his best friend. Hiding from the police, he suddenly goes on the trail ofpeople who a few years ago killed his family.Creators of the game «Max Payne» have been inspired bycinema, in particular - the genre of ”gongkongskogo thriller.” The greatest influence on the game had a work directed by John Woo - his films are often used by the slowing of time (slow motion), along with acrobatic gunfights. It is believed that the game is alsogreatly influenced the movie “The Matrix”, but in reality it is not.Despite the fact that «Max Payne» was released two years afterthe premiere of “The Matrix”, this is just a coincidence - «Max Payne» was in development long before ”The Matrix” and universal time dilation was a major element of the game early in the works.As a result, the popularity of ”The Matrix” game designers have made many references to the movie. The explosion in the subwaydoors similar to a similar scene with the explosion of the elevator doors in the film. ”Murderers in Costumes» (Killer Suits -operatives ”Ayzir Corporation”), their behavior and view of recallAgents. The beginning of the level of «Nothing to Lose» is very similar to the famous gunfight in the lobby, which took place in the film. And some gangsters in the game are exactly the same blackcoats and sunglasses, as well as Neo.
The style of the movies the maximum of what is happening in the game combined with the style of the so-called noir films that influenced the characters and dialogue in the game. Perhapsbecause of this noir-style instead of scripting commercials forstorytelling in the «Max Payne» using ”graphic novels”.
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